![]() I think that HTML5 is now the standard way of building games for the web. Do you see any particular trend? Where do you think the HTML5 game market is going? What are the game devs out there saying? ![]() ![]() You have a great community following you and they prefer using your engine, for this reason you have a very privileged view of the market. We’ve got new plugins coming (Particle Storm I’m especially pleased with and can’t wait to release later in September) and of course development continues at a rapid pace on both Phaser 3 and Phaser 2. There’s lots going on! I summed up quite a lot of it in my recent patreon post “ What’s on the Phaser horizon” – We’re getting ready to release Interphase 1, which is a digital Phaser magazine packed with exclusive content. What are your future plans with Phaser? Do you have any new feature in mind, that you can share with us? I guess it’s the framework a much younger me would have loved to have had years ago. Since then though it has become a vessel into which I pour all of those things I’ve always wanted from a game framework. I was frustrated at the alternatives that existed at the time, and I had the opportunity to put it together when I did. I desperately needed it in order to carry out my client work. I guess like a lot of projects it was born out of a combination of need, frustration and opportunity. Hi Richard, we’re excited to talk with you! How did Phaser came to your mind? Where did it all start? Let’s see what Richard (follow him on Twitter), creator of this pretty cool engine, has to say! ![]() In particular Phaser is one of our favorite engines and many game devs of our community made use of this tool it to create some very successful HTML5 games like Bananamania and Foot Chinko by the Ravalmatic guys. Why? Because they know better!Īt GamePix we deeply believe in game developers and in their creativity at all levels, our community of HTML5 Rockstars is growing day after day and we are here to support their hard work any way we can. Since most of you guys will probably be back from your summer holidays, we opted for a soft return: today we are interviewing Richard Davey, creator of Phaser – one of the best HTML5 game engines out there!Īfter the huge success of our BIG lists of 2D & 3D HTML5 games engines posts, we decided to start interviewing the creators of these amazing engines. ![]()
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